Joey de Vries
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f95da5cccd
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Code re-work: SSAO
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2017-04-24 22:57:05 +02:00 |
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Joey de Vries
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0948dfec05
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2017-04-24 20:55:41 +02:00 |
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Joey de Vries
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4d5aed34ac
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Code re-work: deferred shading.
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2017-04-24 20:55:39 +02:00 |
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Joey de Vries
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bedbcda4cf
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Code re-work: bloom.
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2017-04-24 20:36:40 +02:00 |
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Joey de Vries
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437d55dd4f
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Merge pull request #59 from elect86/patch-2
Update shaders_class.cpp
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2017-04-24 20:18:03 +02:00 |
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Joey de Vries
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b06e6450a2
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Merge pull request #58 from elect86/patch-1
Update shader_s.h
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2017-04-24 20:17:57 +02:00 |
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Giuseppe Barbieri
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f4001a9def
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Update shaders_class.cpp
typo
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2017-04-24 19:27:16 +02:00 |
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Giuseppe Barbieri
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745ad721bd
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Update shader_s.h
typo
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2017-04-24 19:25:55 +02:00 |
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Joey de Vries
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5491450bde
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Added re-work warning.
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2017-04-23 22:45:02 +02:00 |
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Joey de Vries
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20d5811d61
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Code re-work: HDR
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2017-04-23 22:43:48 +02:00 |
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Joey de Vries
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7dc79cd5fa
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Code re-work: parallax mapping.
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2017-04-23 16:30:06 +02:00 |
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Joey de Vries
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b02e4ea394
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code re-work: normal mapping.
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2017-04-23 16:02:02 +02:00 |
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Joey de Vries
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919084ba39
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Code re-work: shadow mapping.
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2017-04-23 12:52:47 +02:00 |
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Joey de Vries
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c8431d9498
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Code re-work: point shadows.
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2017-04-22 20:46:55 +02:00 |
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Joey de Vries
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85530ab997
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Code re-work: shadow mapping.
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2017-04-22 20:40:35 +02:00 |
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Joey de Vries
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33dd340549
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Code re-work: gamma correction.
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2017-04-22 17:25:08 +02:00 |
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Joey de Vries
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cdcc3be029
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Code re-work: advanced lighting.
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2017-04-22 17:07:31 +02:00 |
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Joey de Vries
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91dc770bc5
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Code re-work: Blending.
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2017-04-20 22:04:34 +02:00 |
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Joey de Vries
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9994831d5d
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Code re-work: anti-aliasing.
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2017-04-20 21:30:22 +02:00 |
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Joey de Vries
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cd5f93211b
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Code re-work instancing.
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2017-04-20 21:30:07 +02:00 |
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Joey de Vries
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5693c59693
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Code re-work: geometry shader.
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2017-04-20 00:04:02 +02:00 |
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Joey de Vries
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c763be2c08
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Code re-work: Advanced OpenGL
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2017-04-19 22:05:36 +02:00 |
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Joey de Vries
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4b6b4d6377
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Start code re-work Advanced OpenGL chapter.
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2017-04-17 20:40:26 +02:00 |
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Joey de Vries
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fee7580547
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Update textured specular src code to new code standards.
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2017-04-17 15:32:01 +02:00 |
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Joey de Vries
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02784e1edf
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Code re-work: model loading
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2017-04-12 22:51:42 +02:00 |
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Joey de Vries
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d99731d752
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Lighting tutorial code updates.
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2017-04-12 00:12:58 +02:00 |
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Joey de Vries
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4b4e0cc839
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Code re-format: lighting.
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2017-04-10 22:08:47 +02:00 |
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Joey de Vries
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edbc854ab2
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Complete code re-work 'Getting Started' tutorials.
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2017-04-06 21:05:54 +02:00 |
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Joey de Vries
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76de32530d
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Add GLAD to repository.
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2017-04-06 21:05:15 +02:00 |
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Joey de Vries
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c4c0588163
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LearnOpenGL's header fixes.
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2017-04-06 21:04:47 +02:00 |
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Joey de Vries
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f11c65f673
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BRDF LUT order fix.
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2017-04-03 21:18:57 +02:00 |
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Joey de Vries
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d6733b10db
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few shader updates.
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2017-03-31 22:39:50 +02:00 |
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Joey de Vries
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d2a4a1e655
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PBR IBL Specular tutorial code.
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2017-03-31 22:34:26 +02:00 |
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Joey de Vries
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6a41899478
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IBL irradiance shader source file fix.
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2017-02-25 12:00:34 +01:00 |
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Joey de Vries
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691215afa3
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PBR IBL irradiance tutorials.
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2017-02-25 11:19:00 +01:00 |
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Joey de Vries
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534b6ec8c9
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IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
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2017-02-16 22:42:05 +01:00 |
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Joey de Vries
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fabdd1c86d
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Model: string comparrison fix, see issue #49.
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2017-02-15 21:51:15 +01:00 |
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Joey de Vries
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c5b584deb9
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Improved CMakeLists for clearer project setup with added library support for stb_image.
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2017-01-18 21:56:31 +01:00 |
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Joey de Vries
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96ced3c198
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PBR attenuation fix with proper Fresnel adjustments.
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2017-01-09 19:57:53 +01:00 |
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Joey de Vries
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5042701210
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Ambient light to correspond with tutorial's version.
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2016-12-18 11:45:35 +01:00 |
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Joey de Vries
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0f78bb69ae
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Prevent double multiplication of Fresnel.
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2016-12-18 11:28:01 +01:00 |
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Joey de Vries
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70f2ec7c1b
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Adjust code to more properly reflect tutorial.
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2016-12-17 21:53:41 +01:00 |
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Joey de Vries
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ec42b25235
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Tutorial spacing fix.
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2016-12-17 21:34:46 +01:00 |
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Joey de Vries
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15e7808d55
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Adjustments to PBR lighting code.
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2016-12-17 21:29:22 +01:00 |
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Joey de Vries
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9e2f12aeaa
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Updated PBR code samples.
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2016-12-17 15:58:17 +01:00 |
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Joey de Vries
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0a46f53608
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Template PBR lighting tut with folder re-structure to fit PBR tuts.
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2016-12-12 21:10:58 +01:00 |
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Joey de Vries
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b2657d7e1c
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Some SSAO improvements.
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2016-12-06 20:20:26 +01:00 |
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Joey de Vries
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5a17132991
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Multiply ambient component with diffuse's surface (albedo) color.
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2016-12-05 22:21:11 +01:00 |
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Joey de Vries
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47048b9840
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Updated SSAO tutorial.
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2016-12-05 21:13:41 +01:00 |
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Joey de Vries
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621f28fc65
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Normal mapping gram-schmidth bugfix.
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2016-11-23 08:12:53 +01:00 |
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