d3BugErr
3eaf086897
Spheres model matrix generation fix
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Fix of integer division resulting in some spheres being rendered at same position.
Removed redundant float cast as all operands are being promoted to double anyways.
2018-04-10 13:07:43 +03:00
Erik
e511ca603d
Revert "Spheres model matrix generation fix"
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This reverts commit d702e0c6bf .
2018-04-10 12:39:42 +03:00
d3BugErr
d702e0c6bf
Spheres model matrix generation fix
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Fix of integer division resulting in some spheres being rendered at same position.
Removed redundant float cast as all operands are being promoted to double anyways.
2018-04-10 11:23:09 +03:00
Erik
c4c5fea218
Changed MSVC std::sqrtf call to simple std::sqrt - causes compile failure on mingw toolchain, as no such fucntion is present.
2017-07-04 13:40:47 +03:00
Joey de Vries
f3bda045c1
Merge pull request #71 from tielei/minor_fix
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fix texture1 uniform name & two shader variables
2017-06-29 17:32:50 +02:00
Charles Zhang
e7382fdfb0
fix texture1 uniform name & two shader variables
2017-06-29 18:37:08 +08:00
Joey de Vries
905be9ce52
Use appropriate texture fs name on setting uniform.
2017-06-29 08:38:48 +02:00
Joey de Vries
d67d69712d
Merge pull request #70 from tielei/minor_fix
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Variable name does not match with that in frag shader
2017-06-29 08:36:02 +02:00
Charles Zhang
ecc7e7ca92
Variable name does not match with that in frag shader
2017-06-29 14:32:27 +08:00
Joey de Vries
1e2398e92b
Add license file, code to public domain.
2017-06-29 08:12:50 +02:00
Joey de Vries
4bd8846929
Merge pull request #61 from amesgames/master
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Fixed stencil testing sample to actually set the uniform matrices on …
2017-06-29 08:10:14 +02:00
Joey de Vries
aa22112332
Merge pull request #68 from 64/master
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Fix more errors on OSX
2017-06-18 23:20:47 +02:00
Matthew Taylor
4a94fbf2bf
Add commented out code to allow window creation on OSX
2017-06-18 01:53:16 +01:00
Joey de Vries
8ffb45834b
Merge pull request #67 from 64/master
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Fix OSX errors and warnings
2017-06-18 01:54:02 +02:00
Matthew Taylor
120c8c8c11
Fix OSX errors and warnings
2017-06-18 00:39:07 +01:00
Joey de Vries
30caeb3489
mesh/model header include fixes.
2017-06-16 19:11:52 +02:00
Joey de Vries
8c45cab498
Final PBR adjustments on code/content-rework.
2017-06-02 23:03:46 +02:00
Joey de Vries
5eddf64303
Code and content re-work: advanced lighting.
2017-06-02 22:53:53 +02:00
Joey de Vries
f844f7c541
Code and content re-work: advanced OpenGL and advanced lighting.
2017-06-01 22:04:34 +02:00
Joey de Vries
49d8d895ae
Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
2017-05-31 23:12:15 +02:00
Joey de Vries
70b789d3b9
Code re-work with content: model-loading.
2017-05-31 19:02:05 +02:00
Joey de Vries
e2e36d6ff8
Code re-work and content update: lighting.
2017-05-30 22:17:40 +02:00
Joey de Vries
320db41e89
Code re-work and content update: lighting.
2017-05-30 19:23:56 +02:00
Joey de Vries
18e5fdb443
Code/content re-work: getting started.
2017-05-29 23:47:28 +02:00
Joey de Vries
79e22d716e
Content/code update: coordinate systems.
2017-05-29 22:43:07 +02:00
Joey de Vries
28eb2bbf62
Updated code changes to reflect content updates.
2017-05-29 21:04:33 +02:00
Joey de Vries
5846428705
Getting started content code-rework updates.
2017-05-29 20:36:10 +02:00
Joey de Vries
bc718162b1
Another shader tab/whitespace fix.
2017-05-28 08:58:38 +02:00
Joey de Vries
d78752800f
Shader tab fix.
2017-05-28 08:56:30 +02:00
Joey de Vries
e84046aecc
Removed code re-work warning.
2017-05-28 08:54:23 +02:00
Joey de Vries
13ad6528cd
Final updates on PBR tutorials w/ updated code.
2017-05-28 08:52:26 +02:00
Joey de Vries
a398a343a4
PBR Shader fix to code standard.
2017-05-26 15:49:29 +02:00
Joey de Vries
701f4fe608
Fix build errors w/ long path name.
2017-05-26 15:07:44 +02:00
Joey de Vries
ecd23d4de0
All PBR tuts updated.
2017-05-26 15:00:56 +02:00
Joey de Vries
b5ea38f87f
Update early PBR chapters to conform to new code standard.
2017-05-26 13:18:50 +02:00
Andrew Ames
5001977dad
Fixed stencil testing sample to actually set the uniform matrices on the single color shader program. Without it, the border does not show up.
2017-04-25 14:48:33 -07:00
Joey de Vries
ec4cc678d6
warning update.
2017-04-25 19:11:49 +02:00
Joey de Vries
6f9706af45
Code re-work: Debugging
2017-04-25 18:59:08 +02:00
Joey de Vries
f95da5cccd
Code re-work: SSAO
2017-04-24 22:57:05 +02:00
Joey de Vries
0948dfec05
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-04-24 20:55:41 +02:00
Joey de Vries
4d5aed34ac
Code re-work: deferred shading.
2017-04-24 20:55:39 +02:00
Joey de Vries
bedbcda4cf
Code re-work: bloom.
2017-04-24 20:36:40 +02:00
Joey de Vries
437d55dd4f
Merge pull request #59 from elect86/patch-2
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Update shaders_class.cpp
2017-04-24 20:18:03 +02:00
Joey de Vries
b06e6450a2
Merge pull request #58 from elect86/patch-1
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Update shader_s.h
2017-04-24 20:17:57 +02:00
Giuseppe Barbieri
f4001a9def
Update shaders_class.cpp
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typo
2017-04-24 19:27:16 +02:00
Giuseppe Barbieri
745ad721bd
Update shader_s.h
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typo
2017-04-24 19:25:55 +02:00
Joey de Vries
5491450bde
Added re-work warning.
2017-04-23 22:45:02 +02:00
Joey de Vries
20d5811d61
Code re-work: HDR
2017-04-23 22:43:48 +02:00
Joey de Vries
7dc79cd5fa
Code re-work: parallax mapping.
2017-04-23 16:30:06 +02:00
Joey de Vries
b02e4ea394
code re-work: normal mapping.
2017-04-23 16:02:02 +02:00