Joey de Vries
|
905be9ce52
|
Use appropriate texture fs name on setting uniform.
|
2017-06-29 08:38:48 +02:00 |
|
Joey de Vries
|
d67d69712d
|
Merge pull request #70 from tielei/minor_fix
Variable name does not match with that in frag shader
|
2017-06-29 08:36:02 +02:00 |
|
Charles Zhang
|
ecc7e7ca92
|
Variable name does not match with that in frag shader
|
2017-06-29 14:32:27 +08:00 |
|
Joey de Vries
|
1e2398e92b
|
Add license file, code to public domain.
|
2017-06-29 08:12:50 +02:00 |
|
Joey de Vries
|
4bd8846929
|
Merge pull request #61 from amesgames/master
Fixed stencil testing sample to actually set the uniform matrices on …
|
2017-06-29 08:10:14 +02:00 |
|
Joey de Vries
|
aa22112332
|
Merge pull request #68 from 64/master
Fix more errors on OSX
|
2017-06-18 23:20:47 +02:00 |
|
Matthew Taylor
|
4a94fbf2bf
|
Add commented out code to allow window creation on OSX
|
2017-06-18 01:53:16 +01:00 |
|
Joey de Vries
|
8ffb45834b
|
Merge pull request #67 from 64/master
Fix OSX errors and warnings
|
2017-06-18 01:54:02 +02:00 |
|
Matthew Taylor
|
120c8c8c11
|
Fix OSX errors and warnings
|
2017-06-18 00:39:07 +01:00 |
|
Joey de Vries
|
30caeb3489
|
mesh/model header include fixes.
|
2017-06-16 19:11:52 +02:00 |
|
Joey de Vries
|
8c45cab498
|
Final PBR adjustments on code/content-rework.
|
2017-06-02 23:03:46 +02:00 |
|
Joey de Vries
|
5eddf64303
|
Code and content re-work: advanced lighting.
|
2017-06-02 22:53:53 +02:00 |
|
Joey de Vries
|
f844f7c541
|
Code and content re-work: advanced OpenGL and advanced lighting.
|
2017-06-01 22:04:34 +02:00 |
|
Joey de Vries
|
49d8d895ae
|
Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
|
2017-05-31 23:12:15 +02:00 |
|
Joey de Vries
|
70b789d3b9
|
Code re-work with content: model-loading.
|
2017-05-31 19:02:05 +02:00 |
|
Joey de Vries
|
e2e36d6ff8
|
Code re-work and content update: lighting.
|
2017-05-30 22:17:40 +02:00 |
|
Joey de Vries
|
320db41e89
|
Code re-work and content update: lighting.
|
2017-05-30 19:23:56 +02:00 |
|
Joey de Vries
|
18e5fdb443
|
Code/content re-work: getting started.
|
2017-05-29 23:47:28 +02:00 |
|
Joey de Vries
|
79e22d716e
|
Content/code update: coordinate systems.
|
2017-05-29 22:43:07 +02:00 |
|
Joey de Vries
|
28eb2bbf62
|
Updated code changes to reflect content updates.
|
2017-05-29 21:04:33 +02:00 |
|
Joey de Vries
|
5846428705
|
Getting started content code-rework updates.
|
2017-05-29 20:36:10 +02:00 |
|
Joey de Vries
|
bc718162b1
|
Another shader tab/whitespace fix.
|
2017-05-28 08:58:38 +02:00 |
|
Joey de Vries
|
d78752800f
|
Shader tab fix.
|
2017-05-28 08:56:30 +02:00 |
|
Joey de Vries
|
e84046aecc
|
Removed code re-work warning.
|
2017-05-28 08:54:23 +02:00 |
|
Joey de Vries
|
13ad6528cd
|
Final updates on PBR tutorials w/ updated code.
|
2017-05-28 08:52:26 +02:00 |
|
Joey de Vries
|
a398a343a4
|
PBR Shader fix to code standard.
|
2017-05-26 15:49:29 +02:00 |
|
Joey de Vries
|
701f4fe608
|
Fix build errors w/ long path name.
|
2017-05-26 15:07:44 +02:00 |
|
Joey de Vries
|
ecd23d4de0
|
All PBR tuts updated.
|
2017-05-26 15:00:56 +02:00 |
|
Joey de Vries
|
b5ea38f87f
|
Update early PBR chapters to conform to new code standard.
|
2017-05-26 13:18:50 +02:00 |
|
Andrew Ames
|
5001977dad
|
Fixed stencil testing sample to actually set the uniform matrices on the single color shader program. Without it, the border does not show up.
|
2017-04-25 14:48:33 -07:00 |
|
Joey de Vries
|
ec4cc678d6
|
warning update.
|
2017-04-25 19:11:49 +02:00 |
|
Joey de Vries
|
6f9706af45
|
Code re-work: Debugging
|
2017-04-25 18:59:08 +02:00 |
|
Joey de Vries
|
f95da5cccd
|
Code re-work: SSAO
|
2017-04-24 22:57:05 +02:00 |
|
Joey de Vries
|
0948dfec05
|
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
|
2017-04-24 20:55:41 +02:00 |
|
Joey de Vries
|
4d5aed34ac
|
Code re-work: deferred shading.
|
2017-04-24 20:55:39 +02:00 |
|
Joey de Vries
|
bedbcda4cf
|
Code re-work: bloom.
|
2017-04-24 20:36:40 +02:00 |
|
Joey de Vries
|
437d55dd4f
|
Merge pull request #59 from elect86/patch-2
Update shaders_class.cpp
|
2017-04-24 20:18:03 +02:00 |
|
Joey de Vries
|
b06e6450a2
|
Merge pull request #58 from elect86/patch-1
Update shader_s.h
|
2017-04-24 20:17:57 +02:00 |
|
Giuseppe Barbieri
|
f4001a9def
|
Update shaders_class.cpp
typo
|
2017-04-24 19:27:16 +02:00 |
|
Giuseppe Barbieri
|
745ad721bd
|
Update shader_s.h
typo
|
2017-04-24 19:25:55 +02:00 |
|
Joey de Vries
|
5491450bde
|
Added re-work warning.
|
2017-04-23 22:45:02 +02:00 |
|
Joey de Vries
|
20d5811d61
|
Code re-work: HDR
|
2017-04-23 22:43:48 +02:00 |
|
Joey de Vries
|
7dc79cd5fa
|
Code re-work: parallax mapping.
|
2017-04-23 16:30:06 +02:00 |
|
Joey de Vries
|
b02e4ea394
|
code re-work: normal mapping.
|
2017-04-23 16:02:02 +02:00 |
|
Joey de Vries
|
919084ba39
|
Code re-work: shadow mapping.
|
2017-04-23 12:52:47 +02:00 |
|
Joey de Vries
|
c8431d9498
|
Code re-work: point shadows.
|
2017-04-22 20:46:55 +02:00 |
|
Joey de Vries
|
85530ab997
|
Code re-work: shadow mapping.
|
2017-04-22 20:40:35 +02:00 |
|
Joey de Vries
|
33dd340549
|
Code re-work: gamma correction.
|
2017-04-22 17:25:08 +02:00 |
|
Joey de Vries
|
cdcc3be029
|
Code re-work: advanced lighting.
|
2017-04-22 17:07:31 +02:00 |
|
Joey de Vries
|
91dc770bc5
|
Code re-work: Blending.
|
2017-04-20 22:04:34 +02:00 |
|