N. Pattakos
dccf008e4c
delete duplicated lines
2022-11-11 00:05:19 +01:00
Joey de Vries
efc34c9437
Fix lerp name ambiguity (need to look into getting rid of using namespace std in header files, for later).
2022-10-01 09:50:20 +02:00
Joey de Vries
0f3d3160bb
Merge pull request #262 from pattakosn/master
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fix compiler/linker warning messages
2022-01-11 11:28:37 +01:00
can
29f1c099ac
fix texture coordinate
2022-01-10 14:16:44 +03:00
N. Pattakos
93be6f82ab
update merge request as requested by JoeyDeVries: no auto or GLtypes
2022-01-10 00:45:44 +01:00
N. Pattakos
72f3e37150
fix narrowing conversions (eg double to float, size_t to GLsizei)
2022-01-08 00:20:26 +01:00
Nipun Ramani
89f3a18dd0
Corrected ambient lighting calculation
2021-10-17 18:30:59 +05:30
Nicholas Blaskey
649f40b01e
Renamed sample -> samplePos because sample is a keyword in future glsl versions
2020-10-07 18:13:51 -04:00
Nicholas Blaskey
3ee14a3c2d
Removed a duplicate line of setting a uniform
2020-10-05 15:44:30 -04:00
Jane Doe
1ff4bf03c2
treshold -> threshold
2020-10-04 09:40:06 -07:00
Jane Doe
e9467e18ed
Mathemtics -> Mathematics
2020-10-04 09:35:17 -07:00
Joey de Vries
bc75e9bae0
Few fixes normal mapping code.
2020-05-26 17:39:54 +02:00
Joey de Vries
42eeb4a01f
Fix RGBA issue on Bloom demo as well.
2020-05-26 17:19:39 +02:00
Joey de Vries
9a67877172
Use RGBA over RGB to reduce byte-alignment framebuffer incomplete errors.
2020-05-26 17:15:46 +02:00
Joey de Vries
216a9283c3
Fix deferred and SSAO chapters to now use backpack model (and apprpriate resolution).
2020-05-05 13:59:18 +02:00
Joey de Vries
f36653f736
Source/model tweaks for updated revision.
2020-05-04 10:57:08 +02:00
Joey de Vries
66d51ae668
Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
2020-04-30 14:32:14 +02:00
Joey de Vries
91f53af052
Remove unnecessary 'uncomment' statement from all code samples.
2020-04-22 16:37:07 +02:00
Toni Uhlig
dcdf94fce7
fixed compiler warnings reported by gcc/clang
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* changed some catch blocks to use exception references instead of value types
* fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
* fixed implicit numeric type casts regarding signedness
* removed unused variables
Signed-off-by: Toni Uhlig <matzeton@googlemail.com >
2020-03-18 18:34:17 +01:00
Joey de Vries
2300a20eb0
For Bloom tutorial, make sure second MRT target's BrightColor is assigned a default value (appears to break on some drivers/cards).
2019-01-09 13:03:22 +01:00
Joey de Vries
d4af863bc3
Adjust light values to hit bloom threshold.
2019-01-08 20:56:26 +01:00
Joey de Vries
f4b6763356
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
2018-12-30 14:27:14 +01:00
Joey de Vries
673fe1e89f
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-09-21 08:35:18 +02:00
Joey de Vries
2e0035a8d4
fix: use radians instead of degrees for camera zoom.
2017-09-21 08:35:13 +02:00
stfx
33ee64327f
Fix typo
2017-08-19 16:59:35 +02:00
stfx
dc4dee3f82
Fix Bloom in rare cases
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BloomColor was not initialized with a value and therefore could incorrectly bloom non-bright pixels.
Maybe... since the issue randomly started to happen on my system (i5-4570, GTX 760) without any hardware or software changes I know of. Even older versions of my program then suddenly had this problem and this was the only working fix which was mentioned in the comments section on the tutorial: https://learnopengl.com/#!Advanced-Lighting/Bloom#comment-2693931521 )
2017-08-19 16:57:49 +02:00
Shivpratap Chauhan
2d16ef0fe2
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
...
window successfully
2017-07-12 17:06:00 +05:30
Erik
c4c5fea218
Changed MSVC std::sqrtf call to simple std::sqrt - causes compile failure on mingw toolchain, as no such fucntion is present.
2017-07-04 13:40:47 +03:00
Matthew Taylor
4a94fbf2bf
Add commented out code to allow window creation on OSX
2017-06-18 01:53:16 +01:00
Matthew Taylor
120c8c8c11
Fix OSX errors and warnings
2017-06-18 00:39:07 +01:00
Joey de Vries
5eddf64303
Code and content re-work: advanced lighting.
2017-06-02 22:53:53 +02:00
Joey de Vries
f844f7c541
Code and content re-work: advanced OpenGL and advanced lighting.
2017-06-01 22:04:34 +02:00
Joey de Vries
f95da5cccd
Code re-work: SSAO
2017-04-24 22:57:05 +02:00
Joey de Vries
4d5aed34ac
Code re-work: deferred shading.
2017-04-24 20:55:39 +02:00
Joey de Vries
bedbcda4cf
Code re-work: bloom.
2017-04-24 20:36:40 +02:00
Joey de Vries
20d5811d61
Code re-work: HDR
2017-04-23 22:43:48 +02:00
Joey de Vries
7dc79cd5fa
Code re-work: parallax mapping.
2017-04-23 16:30:06 +02:00
Joey de Vries
b02e4ea394
code re-work: normal mapping.
2017-04-23 16:02:02 +02:00
Joey de Vries
919084ba39
Code re-work: shadow mapping.
2017-04-23 12:52:47 +02:00
Joey de Vries
c8431d9498
Code re-work: point shadows.
2017-04-22 20:46:55 +02:00
Joey de Vries
85530ab997
Code re-work: shadow mapping.
2017-04-22 20:40:35 +02:00
Joey de Vries
33dd340549
Code re-work: gamma correction.
2017-04-22 17:25:08 +02:00
Joey de Vries
cdcc3be029
Code re-work: advanced lighting.
2017-04-22 17:07:31 +02:00
Joey de Vries
0a46f53608
Template PBR lighting tut with folder re-structure to fit PBR tuts.
2016-12-12 21:10:58 +01:00
Joey de Vries
b2657d7e1c
Some SSAO improvements.
2016-12-06 20:20:26 +01:00
Joey de Vries
5a17132991
Multiply ambient component with diffuse's surface (albedo) color.
2016-12-05 22:21:11 +01:00
Joey de Vries
47048b9840
Updated SSAO tutorial.
2016-12-05 21:13:41 +01:00
Joey de Vries
621f28fc65
Normal mapping gram-schmidth bugfix.
2016-11-23 08:12:53 +01:00
Drahomír Hanák
a1638ea19a
Fix switching draw mode in SSAO deferred shader
2016-07-06 15:09:56 +02:00
J. de Vries
d7ed65ff5d
Shadow mapping view frustum clean-up (more intuitive LookAt Up vector).
2016-03-28 01:07:11 +02:00