Commit Graph

292 Commits

Author SHA1 Message Date
Andrew Ames
5001977dad Fixed stencil testing sample to actually set the uniform matrices on the single color shader program. Without it, the border does not show up. 2017-04-25 14:48:33 -07:00
Joey de Vries
ec4cc678d6 warning update. 2017-04-25 19:11:49 +02:00
Joey de Vries
6f9706af45 Code re-work: Debugging 2017-04-25 18:59:08 +02:00
Joey de Vries
f95da5cccd Code re-work: SSAO 2017-04-24 22:57:05 +02:00
Joey de Vries
0948dfec05 Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2017-04-24 20:55:41 +02:00
Joey de Vries
4d5aed34ac Code re-work: deferred shading. 2017-04-24 20:55:39 +02:00
Joey de Vries
bedbcda4cf Code re-work: bloom. 2017-04-24 20:36:40 +02:00
Joey de Vries
437d55dd4f Merge pull request #59 from elect86/patch-2
Update shaders_class.cpp
2017-04-24 20:18:03 +02:00
Joey de Vries
b06e6450a2 Merge pull request #58 from elect86/patch-1
Update shader_s.h
2017-04-24 20:17:57 +02:00
Giuseppe Barbieri
f4001a9def Update shaders_class.cpp
typo
2017-04-24 19:27:16 +02:00
Giuseppe Barbieri
745ad721bd Update shader_s.h
typo
2017-04-24 19:25:55 +02:00
Joey de Vries
5491450bde Added re-work warning. 2017-04-23 22:45:02 +02:00
Joey de Vries
20d5811d61 Code re-work: HDR 2017-04-23 22:43:48 +02:00
Joey de Vries
7dc79cd5fa Code re-work: parallax mapping. 2017-04-23 16:30:06 +02:00
Joey de Vries
b02e4ea394 code re-work: normal mapping. 2017-04-23 16:02:02 +02:00
Joey de Vries
919084ba39 Code re-work: shadow mapping. 2017-04-23 12:52:47 +02:00
Joey de Vries
c8431d9498 Code re-work: point shadows. 2017-04-22 20:46:55 +02:00
Joey de Vries
85530ab997 Code re-work: shadow mapping. 2017-04-22 20:40:35 +02:00
Joey de Vries
33dd340549 Code re-work: gamma correction. 2017-04-22 17:25:08 +02:00
Joey de Vries
cdcc3be029 Code re-work: advanced lighting. 2017-04-22 17:07:31 +02:00
Joey de Vries
91dc770bc5 Code re-work: Blending. 2017-04-20 22:04:34 +02:00
Joey de Vries
9994831d5d Code re-work: anti-aliasing. 2017-04-20 21:30:22 +02:00
Joey de Vries
cd5f93211b Code re-work instancing. 2017-04-20 21:30:07 +02:00
Joey de Vries
5693c59693 Code re-work: geometry shader. 2017-04-20 00:04:02 +02:00
Joey de Vries
c763be2c08 Code re-work: Advanced OpenGL 2017-04-19 22:05:36 +02:00
Joey de Vries
4b6b4d6377 Start code re-work Advanced OpenGL chapter. 2017-04-17 20:40:26 +02:00
Joey de Vries
fee7580547 Update textured specular src code to new code standards. 2017-04-17 15:32:01 +02:00
Joey de Vries
02784e1edf Code re-work: model loading 2017-04-12 22:51:42 +02:00
Joey de Vries
d99731d752 Lighting tutorial code updates. 2017-04-12 00:12:58 +02:00
Joey de Vries
4b4e0cc839 Code re-format: lighting. 2017-04-10 22:08:47 +02:00
Joey de Vries
edbc854ab2 Complete code re-work 'Getting Started' tutorials. 2017-04-06 21:05:54 +02:00
Joey de Vries
76de32530d Add GLAD to repository. 2017-04-06 21:05:15 +02:00
Joey de Vries
c4c0588163 LearnOpenGL's header fixes. 2017-04-06 21:04:47 +02:00
Joey de Vries
f11c65f673 BRDF LUT order fix. 2017-04-03 21:18:57 +02:00
Joey de Vries
d6733b10db few shader updates. 2017-03-31 22:39:50 +02:00
Joey de Vries
d2a4a1e655 PBR IBL Specular tutorial code. 2017-03-31 22:34:26 +02:00
Joey de Vries
6a41899478 IBL irradiance shader source file fix. 2017-02-25 12:00:34 +01:00
Joey de Vries
691215afa3 PBR IBL irradiance tutorials. 2017-02-25 11:19:00 +01:00
Joey de Vries
534b6ec8c9 IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL. 2017-02-16 22:42:05 +01:00
Joey de Vries
fabdd1c86d Model: string comparrison fix, see issue #49. 2017-02-15 21:51:15 +01:00
Joey de Vries
c5b584deb9 Improved CMakeLists for clearer project setup with added library support for stb_image. 2017-01-18 21:56:31 +01:00
Joey de Vries
96ced3c198 PBR attenuation fix with proper Fresnel adjustments. 2017-01-09 19:57:53 +01:00
Joey de Vries
5042701210 Ambient light to correspond with tutorial's version. 2016-12-18 11:45:35 +01:00
Joey de Vries
0f78bb69ae Prevent double multiplication of Fresnel. 2016-12-18 11:28:01 +01:00
Joey de Vries
70f2ec7c1b Adjust code to more properly reflect tutorial. 2016-12-17 21:53:41 +01:00
Joey de Vries
ec42b25235 Tutorial spacing fix. 2016-12-17 21:34:46 +01:00
Joey de Vries
15e7808d55 Adjustments to PBR lighting code. 2016-12-17 21:29:22 +01:00
Joey de Vries
9e2f12aeaa Updated PBR code samples. 2016-12-17 15:58:17 +01:00
Joey de Vries
0a46f53608 Template PBR lighting tut with folder re-structure to fit PBR tuts. 2016-12-12 21:10:58 +01:00
Joey de Vries
b2657d7e1c Some SSAO improvements. 2016-12-06 20:20:26 +01:00