Sam Lantinga
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20d67446e0
Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0
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hace 5 años |
Sam Lantinga
|
2cd88ddf99
Temporarily disabled NEON optimizations added for bug 4365
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hace 5 años |
Sam Lantinga
|
9013c9169c
Fixed bug 5005 - warnings in kmsdrm
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hace 5 años |
Sam Lantinga
|
7f26ff237d
Fixed bug 4987 - Can't build on MinGW a recent state (15'th February, 2020): conflicting types
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hace 5 años |
Ryan C. Gordon
|
cbd1a2f7dc
cmake: Forgot to add this file to revision control.
|
hace 5 años |
Sylvain Becker
|
21a2e0c787
Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !)
|
hace 5 años |
Sylvain Becker
|
e2b132ca74
Better fix to set the palette opaque, when there is also a colorkey
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hace 5 años |
Sam Lantinga
|
e3b0713e40
Don't call setPreferredOutputNumberOfChannels on iOS, it breaks audio output
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hace 5 años |
Sam Lantinga
|
2c9871a4a8
Fixed surround sound support on Apple TV
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hace 5 años |
Sylvain Becker
|
f485766005
Fix: set to opaque when a palette surface is converted to an alpha format.
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hace 5 años |
Sylvain Becker
|
bf8aa1edae
Fix regression: when a palette + colorkey is converted, it needs a blend mode.
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hace 5 años |
Ryan C. Gordon
|
094655cff9
cocoa: Make sure wait for button enable can't be infinite.
|
hace 5 años |
Ryan C. Gordon
|
723165187f
cocoa: Removed a debug printf that was accidentally committed.
|
hace 5 años |
Sylvain Becker
|
9a7c2b2246
Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)
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hace 5 años |
Ryan C. Gordon
|
dd1d8ab62c
cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
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hace 5 años |
Ryan C. Gordon
|
be4d488e04
cmake: Backed out changeset 9009d85d3762
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hace 5 años |
Ryan C. Gordon
|
4d9e6e5f70
cocoa: When exiting a fullscreen space, wait for window state to normalize.
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hace 5 años |
Sam Lantinga
|
8d14636326
Fixed support for third party Xbox 360 wireless controller dongle
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hace 5 años |
Ryan C. Gordon
|
44698c4970
dynapi: Fixed build on non-Android platforms.
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hace 5 años |
Sam Lantinga
|
ad225047b6
Added Android SDK conditionals to game controller mappings
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hace 5 años |
Sam Lantinga
|
d7ece7ee6f
Made SDL_GetAndroidSDKVersion() available for applications
|
hace 5 años |
Ryan C. Gordon
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93b26f172c
opengl: Backed out hg changeset 94f9f40a957f
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hace 5 años |
Ryan C. Gordon
|
1b82606e1d
x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
|
hace 5 años |
Ryan C. Gordon
|
e731522578
x11: Don't delay an extra 10ms if we were just going to break out of the loop.
|
hace 5 años |
Ryan C. Gordon
|
367a8b9701
x11: Don't wait for the window to move if it's already in the place we want it.
|
hace 5 años |
Sam Lantinga
|
1d624aa573
Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path
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hace 5 años |
Sam Lantinga
|
4a9dbfef6b
Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types
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hace 5 años |
Sam Lantinga
|
dc54add5e0
Added some extra permissions and features likely to be used by SDL applications
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hace 5 años |
Cameron Cawley
|
80cf4f0724
test: Improved detection of OpenGL support
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hace 5 años |
Cameron Cawley
|
582f570600
Improved CPU detection on ARM platforms
|
hace 5 años |