Commit History

Autor SHA1 Mensaxe Data
  DamianS-eng 36ec4cd397 Align spacing hai 1 mes
  DamianS-eng 3b90ce4995 Fix spacing; tabs to 4 spaces hai 1 mes
  DamianS-eng 60857935ca Add preliminary joystick support for snake example hai 1 mes
  Cameron Gutman aad1e35162 mouse: Allow use of integer coordinates with fractional wheel events hai 1 mes
  Sam Lantinga 501e71f25f Added unaligned version of SDL_ConvertPixels_SwapNV_std() hai 1 mes
  Sam Lantinga ad9f9af4ed Removed accidentally enabled debug code hai 1 mes
  Sam Lantinga efe122be4d Removed width/height parameters from LoadTexture() hai 1 mes
  Sam Lantinga dcb97a5f49 Set a default shader entry point hai 1 mes
  Frank Praznik 1a2fccc56a hints: The auto mode switching hint is for 3.4.0 hai 1 mes
  SDL Wiki Bot 285fa671aa Sync SDL3 wiki -> header hai 1 mes
  Frank Praznik 0bfe0497f3 video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays hai 1 mes
  Maia 58f6e9c278 Fix trailing doc comments hai 1 mes
  SDL Wiki Bot f15832c685 Sync SDL3 wiki -> header hai 1 mes
  Temdog007 17b84dbcf3 emscripten: add window properties for canvas ID and keyboard element (#12509) hai 1 mes
  Sam Lantinga ffe69fc354 Fixed SDL_GPUTextureSupportsSampleCount() documentation hai 1 mes
  SDL Wiki Bot e671bc2658 Sync SDL3 wiki -> header hai 1 mes
  Sam Lantinga 02faa8f75c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() hai 1 mes
  Sam Lantinga 96194347bc Added an example of fullscreen shader effects with the GPU renderer hai 1 mes
  Sam Lantinga 2aee105b43 Added support for custom shaders with the GPU renderer hai 1 mes
  SDL Wiki Bot eb56c8af85 Sync SDL3 wiki -> header hai 1 mes
  Sam Lantinga 1ae4ef65e6 Fixed incorrect assert hai 1 mes
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART hai 1 mes
  Sam Lantinga 853375da61 Removed texture_size from the GPU renderer vertex shader hai 1 mes
  Sam Lantinga 28ec461ebf Organize the GPU renderer draw code hai 1 mes
  Sam Lantinga af0420d898 Switched GPU renderer shaders to shadercross and HLSL hai 1 mes
  Ryan C. Gordon c318b1f926 SDL_mutex.h: Fixed code example. hai 1 mes
  Caleb Cornett 0e29c6295c gpu: Clean up unused code in Vulkan and D3D12 drivers hai 1 mes
  SDL Wiki Bot 71c4de190c Sync SDL3 wiki -> header hai 1 mes
  Frank Praznik 512d97eaba cocoa: Set the internal window data before calling methods that may result in referencing the internal data hai 1 mes
  Sam Lantinga 5e951a230e windows: Fix WIN_SetWindowAlwaysOnTop causing owner window z-order changes when child windows are created or change top-level status hai 1 mes