Commit történet

Szerző SHA1 Üzenet Dátum
  SDL Wiki Bot 5e3f4ccc34 Sync wiki -> header 3 éve
  Sam Lantinga d8129c5698 Mark internal function as static 3 éve
  Ethan Lee 3e1b3bc344 wayland: Horizontal wheel values do not need to be inverted 3 éve
  Sam Lantinga a29d3acc9e Updated Bresenham line drawing to match software renderer output 3 éve
  Ozkan Sezer b9d98331c5 os2joystick: fix uninitialized use of local var 'maxdevs' 3 éve
  Ozkan Sezer 17da60068d os2joystick: fix -Wsequence-point issues. 3 éve
  Ozkan Sezer f14c7bb443 added missing hidapi stuff for os/2 with libusb 3 éve
  Sam Lantinga 1f32dd8edc Fixed overdraw with duplicate points, fixed not drawing single point lines 3 éve
  Ryan C. Gordon 5d07c03613 psp: Force channels to stereo if user requested anything other than mono. 3 éve
  Ryan C. Gordon c275436f56 opengles2: Batching lines/points used wrong var for summing vertex counts. 3 éve
  Joan Bruguera 9e6249fa54 wayland: Avoid spurious key repeats when not pumping events 3 éve
  Joan Bruguera 461724d287 wayland: Refactor time fields in SDL_WaylandKeyboardRepeat 3 éve
  Joan Bruguera fb0c3040c0 wayland: Avoid infinite loop in keyboard_repeat_handle 3 éve
  Sam Lantinga 3b083b9911 Fixed compile warning 3 éve
  Sam Lantinga b82af9dfbf Improved OpenGL point drawing performance (thanks @slime73!) 3 éve
  Sam Lantinga 1a73c45a08 Fixed incorrect color in the OpenGL driver 3 éve
  Sylvain 3cdda8f8ab PSP: use 'data' variable which is alread the driver data 3 éve
  Sam Lantinga 9f1e609aa0 Document SDL_HINT_RENDER_LINE_METHOD in the release notes 3 éve
  Sam Lantinga 4ef2529bf9 More efficient calculation of render_count 3 éve
  Sam Lantinga 5346c93b62 Fixed assertion on number of points rendered 3 éve
  Sam Lantinga 4b71962031 Prevent overdraw with connected line segments 3 éve
  Ozkan Sezer 63d10a0ac2 updates to config.guess and config.sub from mainstream. 3 éve
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 3 éve
  Ozkan Sezer 836a4ec7b1 updates to os/2 build 3 éve
  Sam Lantinga c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles 3 éve
  Sam Lantinga 3da7c6305a Assert that we have drawn the expected number of points 3 éve
  Sam Lantinga 9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) 3 éve
  Sam Lantinga fe3a33a092 Use RenderGeometry for drawing lines at all scales 3 éve
  Neal Gompa 0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports 3 éve
  Sam Lantinga 1694782b2a Remove redundant work when render scale is 1.0 3 éve