SDL Wiki Bot
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5e3f4ccc34
Sync wiki -> header
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3 éve |
Sam Lantinga
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d8129c5698
Mark internal function as static
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3 éve |
Ethan Lee
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3e1b3bc344
wayland: Horizontal wheel values do not need to be inverted
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3 éve |
Sam Lantinga
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a29d3acc9e
Updated Bresenham line drawing to match software renderer output
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3 éve |
Ozkan Sezer
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b9d98331c5
os2joystick: fix uninitialized use of local var 'maxdevs'
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3 éve |
Ozkan Sezer
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17da60068d
os2joystick: fix -Wsequence-point issues.
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3 éve |
Ozkan Sezer
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f14c7bb443
added missing hidapi stuff for os/2 with libusb
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3 éve |
Sam Lantinga
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1f32dd8edc
Fixed overdraw with duplicate points, fixed not drawing single point lines
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3 éve |
Ryan C. Gordon
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5d07c03613
psp: Force channels to stereo if user requested anything other than mono.
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3 éve |
Ryan C. Gordon
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c275436f56
opengles2: Batching lines/points used wrong var for summing vertex counts.
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3 éve |
Joan Bruguera
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9e6249fa54
wayland: Avoid spurious key repeats when not pumping events
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3 éve |
Joan Bruguera
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461724d287
wayland: Refactor time fields in SDL_WaylandKeyboardRepeat
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3 éve |
Joan Bruguera
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fb0c3040c0
wayland: Avoid infinite loop in keyboard_repeat_handle
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3 éve |
Sam Lantinga
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3b083b9911
Fixed compile warning
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3 éve |
Sam Lantinga
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b82af9dfbf
Improved OpenGL point drawing performance (thanks @slime73!)
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3 éve |
Sam Lantinga
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1a73c45a08
Fixed incorrect color in the OpenGL driver
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3 éve |
Sylvain
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3cdda8f8ab
PSP: use 'data' variable which is alread the driver data
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3 éve |
Sam Lantinga
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9f1e609aa0
Document SDL_HINT_RENDER_LINE_METHOD in the release notes
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3 éve |
Sam Lantinga
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4ef2529bf9
More efficient calculation of render_count
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3 éve |
Sam Lantinga
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5346c93b62
Fixed assertion on number of points rendered
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3 éve |
Sam Lantinga
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4b71962031
Prevent overdraw with connected line segments
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3 éve |
Ozkan Sezer
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63d10a0ac2
updates to config.guess and config.sub from mainstream.
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3 éve |
Sam Lantinga
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09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
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3 éve |
Ozkan Sezer
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836a4ec7b1
updates to os/2 build
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3 éve |
Sam Lantinga
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c1e6079836
As an optimization, draw horizontal and vertical lines using rectangles
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3 éve |
Sam Lantinga
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3da7c6305a
Assert that we have drawn the expected number of points
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3 éve |
Sam Lantinga
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9f56faeedc
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
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3 éve |
Sam Lantinga
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fe3a33a092
Use RenderGeometry for drawing lines at all scales
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3 éve |
Neal Gompa
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0696fc0134
cmake: Split SDL2-static and SDL2main into their own target exports
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3 éve |
Sam Lantinga
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1694782b2a
Remove redundant work when render scale is 1.0
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3 éve |