Erik Soma
|
71e3998d6c
Make SDL_VideoInit cleanup when errors occur before video driver creation.
|
3 éve |
Francisco Javier Trujillo Mata
|
8ed0cc4300
Fix wrong value for thread priorities following official PSP Docs
|
3 éve |
Sylvain
|
44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
|
3 éve |
Sylvain
|
3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093)
|
3 éve |
Ozkan Sezer
|
61107494a1
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
|
3 éve |
Ozkan Sezer
|
ced442cd38
SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
|
3 éve |
Ozkan Sezer
|
48d1ef8fad
another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
|
3 éve |
Ozkan Sezer
|
dac6516057
os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
|
3 éve |
Ozkan Sezer
|
2052b5bc3e
os2messagebox: use proper UCHAR* typecast in assignment, just in case.
|
3 éve |
Sam Lantinga
|
ca18bf11ee
Don't compare raw mouse button state with windows message button state
|
3 éve |
Sylvain
|
3d5fcb5da6
Fix warning
|
3 éve |
Sylvain
|
4342e6bd21
SDL_render.c: lighten the cast syntax
|
3 éve |
Sylvain
|
50d49c63ed
GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
|
3 éve |
Ethan Lee
|
4c9966eed6
wayland: Add a note for why we check 0,0 for fullscreen configurations
|
3 éve |
Sylvain
|
6101499c7c
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
|
3 éve |
stdgregwar
|
0b7b0977fc
fix PSP texure artifacts
|
4 éve |
Francisco Javier Trujillo Mata
|
996f30b0e4
Use lightweight mutex
|
3 éve |
Francisco Javier Trujillo Mata
|
0341ec93fe
Improve performance when vsync is enabled and the game is not reaching the 60 FPS
|
3 éve |
Sam Lantinga
|
67c4b99639
Fixed enabling udev hotplug detection on Linux
|
3 éve |
Ivan Epifanov
|
60c3ca49b4
Vita: disable arm asm blitters and add missing pvr dep
|
3 éve |
Sam Lantinga
|
c326ff7c6f
Re-enabled the O_CLOEXEC definition so config headers can be fixed
|
3 éve |
Alex Szpakowski
|
7f5339e6c4
Document the packed integer formats SDL_Color is bit-compatible with.
|
3 éve |
Alex Szpakowski
|
3a5e148b13
Renderer backends use SDL_Color instead of int for geometry colors.
|
3 éve |
Sam Lantinga
|
086c74556d
Fixed build warning on iOS
|
3 éve |
Sam Lantinga
|
b08e57e926
Don't try to create a vbo if we aren't using any vertices
|
3 éve |
Sylvain
|
b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
|
3 éve |
Alex Szpakowski
|
323ba6c008
d3d11 renderer: reduce vertex bandwidth and calculations.
|
3 éve |
thfrwn
|
2b6b69fb12
fix assertion failure in sndio audio caused by the recent hotplugging support
|
3 éve |
Sylvain
|
8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson)
|
3 éve |
Sylvain
|
d7f66ba1ec
Remove strict aliasing warning in opengles2 backend
|
3 éve |