Commit történet

Szerző SHA1 Üzenet Dátum
  Erik Soma 71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 3 éve
  Francisco Javier Trujillo Mata 8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 3 éve
  Sylvain 44c84c0d8e GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 3 éve
  Sylvain 3a69828e87 Fixed GLES2 back-end on Big Endian Platform (see #5093) 3 éve
  Ozkan Sezer 61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 3 éve
  Ozkan Sezer ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 3 éve
  Ozkan Sezer 48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 3 éve
  Ozkan Sezer dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 3 éve
  Ozkan Sezer 2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 3 éve
  Sam Lantinga ca18bf11ee Don't compare raw mouse button state with windows message button state 3 éve
  Sylvain 3d5fcb5da6 Fix warning 3 éve
  Sylvain 4342e6bd21 SDL_render.c: lighten the cast syntax 3 éve
  Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 3 éve
  Ethan Lee 4c9966eed6 wayland: Add a note for why we check 0,0 for fullscreen configurations 3 éve
  Sylvain 6101499c7c BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc 3 éve
  stdgregwar 0b7b0977fc fix PSP texure artifacts 4 éve
  Francisco Javier Trujillo Mata 996f30b0e4 Use lightweight mutex 3 éve
  Francisco Javier Trujillo Mata 0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 3 éve
  Sam Lantinga 67c4b99639 Fixed enabling udev hotplug detection on Linux 3 éve
  Ivan Epifanov 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 3 éve
  Sam Lantinga c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 3 éve
  Alex Szpakowski 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 3 éve
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 3 éve
  Sam Lantinga 086c74556d Fixed build warning on iOS 3 éve
  Sam Lantinga b08e57e926 Don't try to create a vbo if we aren't using any vertices 3 éve
  Sylvain b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 3 éve
  Alex Szpakowski 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 3 éve
  thfrwn 2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 3 éve
  Sylvain 8927d73b1c RenderGeometry: simplify casting (Thanks Daniel Gibson) 3 éve
  Sylvain d7f66ba1ec Remove strict aliasing warning in opengles2 backend 3 éve