David Ludwig
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ce8057221a
WinRT: compiled the d3d11 renderer's shaders into SDL itself
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11 tahun lalu |
David Ludwig
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ca867fc92d
WinRT: prevented a potential race condition in the XInput backend
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11 tahun lalu |
David Ludwig
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8db33416a2
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
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11 tahun lalu |
David Ludwig
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187f52e80f
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
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11 tahun lalu |
David Ludwig
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2225493102
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
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11 tahun lalu |
David Ludwig
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d4ae392953
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
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11 tahun lalu |
David Ludwig
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b0df915737
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
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11 tahun lalu |
David Ludwig
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10f2de1e69
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
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11 tahun lalu |
David Ludwig
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43e27aa82e
WinRT: minor d3d11 code cleanups
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11 tahun lalu |
David Ludwig
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8c8feb83e0
WinRT: made d3d11-spawned error messages trickle down
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11 tahun lalu |
David Ludwig
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5fba7db23c
WinRT: made d3d11-spawned error messages include the function name of failed calls
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11 tahun lalu |
David Ludwig
|
3f1e3c303e
WinRT: moved ill-performing XInput device-detection calls to a separate thread
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11 tahun lalu |
David Ludwig
|
27e79b93ec
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
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11 tahun lalu |
David Ludwig
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5e6aba0670
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
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11 tahun lalu |
David Ludwig
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d92f0127d0
WinRT: enabled OpenGL ES 2 support by default
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11 tahun lalu |
David Ludwig
|
446a270487
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
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11 tahun lalu |
David Ludwig
|
679259473e
WinRT: removed a now-complete TODO comment regarding Direct3D 11
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11 tahun lalu |
David Ludwig
|
b6f80d855e
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
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11 tahun lalu |
David Ludwig
|
ecfbb3f5dc
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
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11 tahun lalu |
David Ludwig
|
7b5887b271
WinRT: implemented SDL_DetachThread() for WinRT
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11 tahun lalu |
David Ludwig
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46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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11 tahun lalu |
David Ludwig
|
da0c0a4a33
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
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11 tahun lalu |
Sam Lantinga
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9fa4da1353
Fixed windows build with conflict resolve
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11 tahun lalu |
Sam Lantinga
|
dee481350c
Added alternative XBox 360 controller GUID on Linux
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11 tahun lalu |
Sam Lantinga
|
d2511d9ef9
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
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11 tahun lalu |
Sam Lantinga
|
fa4e4a643a
Fixed large relative mouse motion when iconifying the SDL window.
|
11 tahun lalu |
Sam Lantinga
|
2bb344d6dc
Don't crash when no WM is present.
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11 tahun lalu |
Sam Lantinga
|
8574c0815c
Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
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11 tahun lalu |
Gabriel Jacobo
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c343eab67a
Fixes #2271, Add KD detection under CMake by Scott Percival
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11 tahun lalu |
Gabriel Jacobo
|
96fe749fc7
Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!)
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11 tahun lalu |