Commit History

Author SHA1 Message Date
  Sam Lantinga c4550d906a testcontroller: show the gamepad device type 2 months ago
  nightmareci 718034f5fa Remove newlines from log messages 2 months ago
  Sam Lantinga 362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing 3 months ago
  Ozkan Sezer 307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 3 months ago
  Sam Lantinga b524af1b43 testcontroller: log the ID of gamepads as they are added and removed 3 months ago
  Sam Lantinga 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened 3 months ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 3 months ago
  Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad 5 months ago
  Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened 5 months ago
  Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 6 months ago
  Daniel Ludwig ed87e7e434 test: enable GameInput driver on GDK platforms 6 months ago
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 7 months ago
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 7 months ago
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 months ago
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 7 months ago
  Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future 7 months ago
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 months ago
  Sam Lantinga 4f55271571 Removed temporary memory from the API 8 months ago
  Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule 9 months ago
  Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 9 months ago
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. 9 months ago
  Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule. 9 months ago
  Sam Lantinga e90060d07f Renamed functions to get information from device IDs 9 months ago
  Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z 9 months ago
  Sam Lantinga 0dd579d40d Removed SDL_Keysym 10 months ago
  Sam Lantinga 3a68febedf Enable HIDAPI controller support on mobile platforms 10 months ago
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 months ago
  Sam Lantinga 3e70376bce Enabled HIDAPI debug logging for diagnostic purposes 10 months ago
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 months ago