Sam Lantinga
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39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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1 year ago |
Sam Lantinga
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b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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1 year ago |
Sam Lantinga
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4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
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1 year ago |
Sam Lantinga
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fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
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1 year ago |
Sam Lantinga
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a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
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1 year ago |
Sam Lantinga
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ef8791cba8
Cleaned up and organized hint documentation
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1 year ago |
Sam Lantinga
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9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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1 year ago |
Zack Middleton
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5af7113842
Rename property define names to have a type suffix
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1 year ago |
Sam Lantinga
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cacac6cc34
Updated structure and field names for consistency
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1 year ago |
Sam Lantinga
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6f87973b9c
Added a reserved field to the SDL_Event structure
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1 year ago |
Ozkan Sezer
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97d6e58a19
mark SDL_CleanupWindowTextureData as SDLCALL.
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1 year ago |
Ozkan Sezer
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ee5289ef09
mark SDL_ClipboardTextCallback as SDLCALL
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1 year ago |
Ozkan Sezer
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168322f358
SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL
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1 year ago |
Sam Lantinga
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bba2a5d360
Added SDL_SetFreeableProperty() for internal use
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1 year ago |
SDL Wiki Bot
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432ce3f167
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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416803b03b
Clarify the lifetime of the shape surface in SDL_SetWindowShape()
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1 year ago |
Hans-Kristian Arntzen
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69f2bd151e
Fix broken use of MsgWaitForMultipleObjects.
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1 year ago |
Chris Collins
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0f81598e9f
Wayland: Avoid SEGV if a modifier notification comes before the keymap
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1 year ago |
Sam Lantinga
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f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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1 year ago |
SDL Wiki Bot
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1ec0e22bcd
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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1 year ago |
Sam Lantinga
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3ebbf0f409
Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
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1 year ago |
SDL Wiki Bot
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9ff8df932a
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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1 year ago |
Sam Lantinga
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1143bdc351
Greatly simplified the shape example
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1 year ago |
Sam Lantinga
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b7c61569f8
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
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1 year ago |
Sam Lantinga
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bfcca2a36e
Use saturate() instead of clamp() for slightly faster shader operation
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1 year ago |
SDL Wiki Bot
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1684032c17
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
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1 year ago |
Sam Lantinga
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d777becd9d
Fixed spacing
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1 year ago |