Joey de Vries
90163ce702
Forgot to add relevant include.
2020-04-23 12:01:15 +02:00
Joey de Vries
351c968373
Update breakout code to match revised changes 'Levels' chapter.
2020-04-23 12:00:15 +02:00
Joey de Vries
37892e5370
Missed a few code files for removing the unnecesasry OS X compile comment.
2020-04-23 11:59:53 +02:00
Joey de Vries
1f05d38e1e
Breakout changes for revision 'Rendering Sprites'
2020-04-22 19:02:20 +02:00
Joey de Vries
91f53af052
Remove unnecessary 'uncomment' statement from all code samples.
2020-04-22 16:37:07 +02:00
Joey de Vries
e046977ffb
Update Breakout code for 'Setting up' chapter.
2020-04-22 16:35:13 +02:00
Joey de Vries
599355fba8
First chapter-specific progress breakout code; test to see if I can link these directly from article.
2020-04-22 16:05:11 +02:00
Joey de Vries
d756ed80fa
Add full source code of the finished (and revised code) Breakout example. Not set up for cross-platform compilation as it has irrKlang and FreeType dependency, but at least source code is available online (and can be referenced from Breakout chapters).
2020-04-22 15:47:23 +02:00
Joey de Vries
a8499a2668
Fix infinite loop error w/ unsigned ints used on decrementing for counters.
2020-04-22 12:58:38 +02:00
Toni Uhlig
dcdf94fce7
fixed compiler warnings reported by gcc/clang
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* changed some catch blocks to use exception references instead of value types
* fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
* fixed implicit numeric type casts regarding signedness
* removed unused variables
Signed-off-by: Toni Uhlig <matzeton@googlemail.com >
2020-03-18 18:34:17 +01:00
Joey de Vries
2300a20eb0
For Bloom tutorial, make sure second MRT target's BrightColor is assigned a default value (appears to break on some drivers/cards).
2019-01-09 13:03:22 +01:00
Joey de Vries
d4af863bc3
Adjust light values to hit bloom threshold.
2019-01-08 20:56:26 +01:00
Joey de Vries
f4b6763356
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
2018-12-30 14:27:14 +01:00
houstond
d07b463cfc
LN134: The second parameter internalFormat GL_RGB will not work on OpenGL es. GL_RGB should be GL_RGBA.
2018-11-24 12:03:07 +08:00
keith2018
1a70c3efad
fix shader file names
2018-04-12 10:33:41 +08:00
Joey de Vries
d0fc384f29
Merge pull request #104 from d3BugErr/master
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Another take on PBR tutorials missing rows and columns
2018-04-10 15:51:48 +02:00
Erik
686797546a
Update lighting_textured.cpp
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Real fix for missing rows and columns.
2018-04-10 16:47:52 +03:00
Erik
ac1784f29b
Update lighting.cpp
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Real fix for missing rows and columns.
2018-04-10 16:47:20 +03:00
Joey de Vries
75648e81f6
Merge pull request #103 from d3BugErr/master
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Tutorial PBR 1.1 sphere grid construction fix
2018-04-10 12:56:43 +02:00
d3BugErr
3eaf086897
Spheres model matrix generation fix
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Fix of integer division resulting in some spheres being rendered at same position.
Removed redundant float cast as all operands are being promoted to double anyways.
2018-04-10 13:07:43 +03:00
Erik
e511ca603d
Revert "Spheres model matrix generation fix"
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This reverts commit d702e0c6bf .
2018-04-10 12:39:42 +03:00
d3BugErr
d702e0c6bf
Spheres model matrix generation fix
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Fix of integer division resulting in some spheres being rendered at same position.
Removed redundant float cast as all operands are being promoted to double anyways.
2018-04-10 11:23:09 +03:00
Joey de Vries
3309ae604b
Fix skybox order.
2018-01-22 19:11:11 +01:00
Joey de Vries
f9913d5aa8
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2018-01-16 08:51:04 +01:00
Joey de Vries
3b605521fb
Fix geometry shader normal homogenous coordinate, and use std::string instead of aString for model loading.
2018-01-16 08:50:57 +01:00
Joey de Vries
56dfb32615
Merge pull request #93 from stfx/patch-4
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Fix another graphical error showing a black box
2017-11-26 22:35:32 +01:00
stfx
b4982b4611
Fix another graphical error showing a black box
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Is needed in addition to #92 to fix all graphical errors. Happens due to divide by 0 when `roughness = 0.0` and `NdotH = 1.0`.
Also use max to clamp similar fix for specular calculation instead of addition to fix the formula in normal cases
2017-11-26 22:10:59 +01:00
stfx
c217609890
Fix rare graphical error showing a black box
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This may happen at certain hard to replicate viewing angles.
Theoretically clamp 0,1 should also be faster since SAT (saturate) is a free operation on output however since saturate only exists on HLSL we are at the mercy of the GLSL compiler to replace clamp 0,1 with SAT. Source: http://www.humus.name/Articles/Persson_LowLevelThinking.pdf#page=22
2017-11-26 20:03:44 +01:00
Joey de Vries
ea32df7b91
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-10-21 10:07:27 +02:00
Joey de Vries
d4b675bbcd
Set max specular IBL reflection mip level to 4.0 to match the number of generated mips.
2017-10-21 10:07:19 +02:00
dotlive
8fef6cdd3e
fix shader file’s variable name dismatched with source file’s.
2017-10-19 07:30:33 +08:00
Joey de Vries
3a04c6f9f4
Fix reflection mip level constant on PBR textured scene.
2017-09-26 19:11:01 +02:00
Joey de Vries
673fe1e89f
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-09-21 08:35:18 +02:00
Joey de Vries
2e0035a8d4
fix: use radians instead of degrees for camera zoom.
2017-09-21 08:35:13 +02:00
stfx
33ee64327f
Fix typo
2017-08-19 16:59:35 +02:00
stfx
dc4dee3f82
Fix Bloom in rare cases
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BloomColor was not initialized with a value and therefore could incorrectly bloom non-bright pixels.
Maybe... since the issue randomly started to happen on my system (i5-4570, GTX 760) without any hardware or software changes I know of. Even older versions of my program then suddenly had this problem and this was the only working fix which was mentioned in the comments section on the tutorial: https://learnopengl.com/#!Advanced-Lighting/Bloom#comment-2693931521 )
2017-08-19 16:57:49 +02:00
Joey de Vries
c6b404915d
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-07-24 20:08:58 +02:00
Joey de Vries
b379c0fe74
Additional statements to clarify usage of FileSystem namespace in Textures tutorial.
2017-07-24 20:08:53 +02:00
Shivpratap Chauhan
b5848894eb
Add glfw hint for GLFW_OPENGL_FORWARD_COMPAT for more samples to let it
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work on osx
2017-07-12 21:33:07 +05:30
Shivpratap Chauhan
2d16ef0fe2
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
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window successfully
2017-07-12 17:06:00 +05:30
Joey de Vries
effe69f83d
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2017-07-10 08:37:02 +02:00
Joey de Vries
103b4f6358
Coordinate system code fix.
2017-07-10 08:36:52 +02:00
Erik
c4c5fea218
Changed MSVC std::sqrtf call to simple std::sqrt - causes compile failure on mingw toolchain, as no such fucntion is present.
2017-07-04 13:40:47 +03:00
Charles Zhang
e7382fdfb0
fix texture1 uniform name & two shader variables
2017-06-29 18:37:08 +08:00
Joey de Vries
905be9ce52
Use appropriate texture fs name on setting uniform.
2017-06-29 08:38:48 +02:00
Charles Zhang
ecc7e7ca92
Variable name does not match with that in frag shader
2017-06-29 14:32:27 +08:00
Joey de Vries
4bd8846929
Merge pull request #61 from amesgames/master
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Fixed stencil testing sample to actually set the uniform matrices on …
2017-06-29 08:10:14 +02:00
Matthew Taylor
4a94fbf2bf
Add commented out code to allow window creation on OSX
2017-06-18 01:53:16 +01:00
Matthew Taylor
120c8c8c11
Fix OSX errors and warnings
2017-06-18 00:39:07 +01:00
Joey de Vries
8c45cab498
Final PBR adjustments on code/content-rework.
2017-06-02 23:03:46 +02:00